Perhaps the better place for this is on the Yahoo board once we get loaded up there -- esp. since some other GMs aren't on here.
re: TANKING -- i believe someone suggested (maybe for the h2h league) that there be either a lottery for the bottom, say, 10 teams.
just a thought. i think especially in the points league there should be some sort of disincentive for teams to just let their rosters rot.
I don't know if it will disincentivize (?) tanking, but it may mitigate the chances of benefiting from it.
10 seems a bit much, though. That's half the league. Or is that the idea?
I threw out the lottery b/c i think someone else suggested it. But there is still some advantage to tanking. So i don't think it's really the best option in a league with max. game played totals.
I think the best option is penalizing teams draft spots for game totals under the 902 total. IIRC the proposed "equation" was do away with the lottery but teams lose 1 draft spot for being 50 games under the 902 total and one more per each 10 games after that.
This penalizes ALL owners for being inactive in the league, not just the ones at the bottom. (though only 1 team in the top 10 finished >850 games; maybe it makes sense to only penalize teams in, say, the bottom 10)
And more importantly teams that have legitimately bad rosters but are active aren't penalized for not having given up.
here's how the bottom 10 teams game totals ended up (20-11)
20. 810 (would have lost 5 draft spots)
19. 798 (-6 draft spots)
18. 864 (would have ended up w/ #1 pick)
17. 798 (-6 draft spots)
16. 752 (-10 draft spots)
15. 839 (-1 draft spot)
14. 790 (-7 draft spot)
13. 767 (-9 drft spot)
12. 904 (no loss)
11. 856 (no loss of spot)
I think the draft order would have been
1. 18
2. 20
3. 15
4. 17
5. 19
6. 12
7. 11
8. 14
9. 16
10. 13
You can see this both penalizes inactive teams, but also rewards GMs who are active but who have a bad team. I'd argue #18 above DESERVES the #1 pick more than a lottery winner b/c he at least kept playing all year.
It's not perfect, teams could still just play bad players, but that's on them. If they're more active, they're more willing to maybe load up on prospects, deal producing players to teams in the hunt, etc.
another option i think that was floated was to figure out the avg. score per player (i.e. all points in the league DIV by all games played) and assign that to each team under, say, 850 to bring all teams up to a point total based on 850 games. My guess is this would produce similar results.
(i think its worth allowing some wiggle room for injuries, etc. But not too much. Just like in the real NBA if your players get hurt you still have to play a bench).