We have about $46 million dollars committed for next season, if we lose Green that number goes to about $37 million (presuming not taking any salaries on for next season). Figure about a $3.4 million dollar contract for our first and about $2.1 for the Clippers pick so we have about $45 million committed without Green and about $54 committed with Green on the roster (both of these numbers take into account second rounders and minimum salary players to fill the roster which the CBA requires). The projected salary cap is $66.5 million with the tax level being $81 million in 2015-16.
I have our cap number closer to $42 million under the assumption that both Nelson and Green will either opt out or be moved for expiring contracts. It's probably irrelevant since this free agent class is weak and the real prizes like MGasol and Butler probably wouldn't sign with this current train wreck of a NBA franchise even if we overpay them up to the max(we should still try of course). I think Ainge is pointing more towards 2016 when Wallace is off the books and the free agent class is deeper. I would love to move Bradley's contract because he has been a disappointment to me but Ainge is unlikely to do that and I'm not even sure if there is any interest in him anyway. That would save another $8 million against the cap and I believe that Young is our long term answer at the 2.
This free agent class isn't that bad, is it?
http://hoopshype.com/free_agency_2015.htmI know most of the guys aren't going anywhere, but there's some solid players potentially available.
The Bradley thing kind of messes with us. Even if we somehow find takers for Green/Jameer and take back expirings... even if we use the stretch provision on Wallace and take a cap hit of 3.3 mil over the next 3 seasons.... we're still only looking at like 28 mil in total cap space, right?
If max deals are 18 mil, that's not going to be enough to lure two max players (like Rondo and Gasol, for instance)
However... if we dump Bradley for an expiring and free up another 8 mil in cap space... two max players would be possible, I guess.