This was the strategy the Knicks tried for years and years. They never wanted to let a contract expire, because they could use Bird Rights to stay tens of millions of dollars above the cap.
I don't think that's a great way to rebuild. Basically, the team is settling for sub-par pieces to stay competitive in the short term. I think it's very hard to add a legit championship piece employing that strategy.
Yeah but the Knicks weren't exactly run by a brain trust. I think the strategy would work fine if you weren't trading for players like Stephon Marbury.
Even if you don't make dumb moves, you still need a true franchise superstar to build around if you want to really contend.
Unless you have that in place already, spending lots of money on free agents is just shuffling deck chairs.
The only realistic way for the C's to get such a player, in my opinion, is to get high draft picks, acquire good young talent, and develop that talent. Whether one of those drafted players turns into a superstar, or you move your assets for such a star, you need to do some tanking and drafting high to get there.
Or, you can go with my plan and keep this team going for a few more years, short contracts and keep building up our youth until then, gathering assets.
Two things might happen, a year were we have an opportunity to acquire someone during free-agency or we find ourselves in a good opportunity to make a trade and acquire the players/assets we need to rebuild. During that span you're also drafting players.
So maybe we don't go all the way, but at least we'd still be competing, and with these players you never know if they might just pull one miracle, there's always a small hope. Even so, you gave yourself a chance of competing while delaying the tank machine, and if all goes as planned, you might never reach the point of having to tank to rebuild.
The key at the moment is to not give any player more than a 2 year contract. You might get away with a couple of 10 million dollar type of players for long contracts to pair up with Rondo, but no more than that. That way you keep some talent to attract players, but at the same time have the cap space necessary to acquire someone when the opportunity presents itself.