The thing I always criticize about those studies, and none of these account for it either, is they don't take into account parenting and background.
If a violent kid plays a video game about violence, i'm quite sure it gets his twisted little head fired up, doubly so if he has a parent who doesn't recognize his violent tendencies and buys him a M rated game as a pre teen.
which, and the media always seems to gloss over this part, you have to authorize at the checkout counter and show id for. Do you know how many disinterested parents I told GTA3 was not appropriate for their 11 year old and was not so polity told to mind my own business and ring the sale? that's a parenting issue, not a video game industry issue. The registrar refused to ring up until i got parental consent or saw an ID, and the parents often rammed right through that check despite being told about the sex, blood, extreme violence, ect in the game.
The best ones were those who came back a week later and acted like we at gamestop were the evil ones for selling this "trash". these are the same people i went over the ENTIRE content of the M rating with and was told "yes, yes i know, he's very mature for his age."
So, my point is pretty much that it's not real surprising to me aggressive kids get their rocks off on aggressive games that their sub par parents buy them despite their violent urges. It's the same reason that any form of violent media, books, movies, music appeals to them.
However, the vast majority of well adjusted humans can actually separate a video game from reality, just like movies.
I've played violent video games since Doom when i was 13. I have many, many friends who have done the same.
Somehow we've all avoided shooting up the school, randomly punching people, abusing our girlfriends/wives and being a violent person in general and went on to very productive lives. We all still game when we can, including the new COD.
EDIT: fan from VT, you do realize that videogames have moved beyond a niche hobby for anti social kids in highschool right?
"a sample size of 1" is pretty dismissive, videogames are a huge hobby now, across all age groups, particularly males and females 18-32. COD: black ops moved close to a billion dollars in sales worldwide already, most of those sales aren't 12 year old kids scamming there parents to play it in their basement.
Not to out my fellow lawyers, but a pretty heafty amount of the mid twenties crowd, mostly male but some female, at my law school has that game and we are playing it on xbox live nightly.
somehow i think we'll avoid forgetting our studies and moral code and shooting up the school
