Wow, lots of complicated suggestions. I don't know the answer. The base question here seems to be whether there should be a 65 game rule for season awards. Then it got conflated into a question about load management in general (or so it seems).
There are not that many players in the league that are legitimately contenders for MVP. I don't really like the rule as it applies to MVP (or other awards). If a player gets injured and misses 20 games, that should be a factor but I don't like the hard cut off. Play 66 games and you are OK but only 64 and you don't qualify?
I believe that a first place vote is 10 points, second is 7 and so on. Maybe make it that if you play less than 65 games, then your first place vote is only worth 9 points, second only 6 points or something. That way it is still a factor but not all in or all out.
As far as load management, so long as there are back to back games, all teams are going to rest some players. Eliminate back to back games and there would be less of this. Some players need rest along the way or they won't get through the season. I don't see this as a major problem and also no realistic way to change it.
A lot of things in life are like this, though, whether for good or bad. Hit 500 homers and you're a lock for the Hall of Fame, hit 499 and you're not. Make X dollars and you qualify for welfare, make $100 more and you don't. It's the nature of cutoffs.
Perhaps the best approach in the NBA is to have a cutoff, but one that's a lot easier to surpass, such as ">50% of games." There are a lot of opinions about how many games a player should have to play to "deserve" awards consideration, but I'd hope that most people could agree that a player who misses half (or more) of his team's games doesn't deserve to win any awards.
Greater than 50% of the games would achieve absolutely nothing. There would be genuinely no point to have that rule.
If it's about achieving something, the current rule works?it's forcing star players to play as many games as possible if they want to qualify for awards, and it's allowing fans to see star players more often.
It's hardly as many games as possible. It's just under 80%. And I'd be fine if they dropped it to 62 games (about 75%).
You're right -- not "as many as possible." Let's say "a reasonable amount if you want to be in the running for an award." And I understand that "reasonable amount" is subjective, so the final number is negotiable, IMO, but we all know that there has to be a line
somewhere. People can quibble and complain about the exact number, but even though injuries are a legit issue, players shouldn't be able to have their cake and eat it too by resting a ridiculous amount and still getting accolades.
A lot of this "load management" is done to preserve guys for the playoffs, so it seems strange to me that guys want to, essentially, miss as much of the regular season as possible, in order to be as fresh as possible for the postseason, but still get the regular-season accolades they think they deserve despite missing a bunch of time in the regular season.
Besides that, fans want to see players
play. That's what they pay for. And that's what these guys are paid to do, so I don't think they should get rewarded for their play when they aren't even playing as much as they could be.