What they've been doing throughout the season prior to the playoffs.
(1) Player movement and Ball movement. It all starts there.
(2) They like to get into their offense quickly. That means the first pass around the 18-19 second mark.
(3) Attack the rim throughout and get to the FT line at a decent clip.
(4) Look to run when the opportunity presents, regularly after good defense from a turnover or outlet after the rebound.
All of those four things have been, at best, inconsistent throughout the playoffs. There have been large chunks of games where they've done a vanishing act. Can't execute the offense without them.
After those guidelines. Pierce and KG are the top two offensive options. Doc likes to get KG the ball in 5 different spots, wants KG to spend part of his time establishing a post presence down low, then some high post action to get cutting and passing going. Pierce on the midpost, odd curl screen, let him create off the dribble. Ray Allen is the third option and primarily treated as a catch and shoot player. Rondo is the fourth, generally takes guys off the dribble to make plays, others are set shots created by his teammates. After that use the supporting cast to space the floor. Feel free to let it fly from downtown as long as it's a good shot and you don't take so many that you stop attacking the hoop. Other players just hit the open shots that you recieve. Big men set some picks off the ball and screens on the ball.
Along those lines
Ok, this is NOT a game plan, which you seem to realize as you later call them guidelines. Perhaps that's the problem, because you are conflating the two.
Boston's offensive game plan starts by having Rondo bring up the ball and initiate the offense. The idea is for him to pressure the defense with his speed with the ball. That's where Boston's game plan starts. You keep ignoring that.
Problem with this part of the game plan this series:
- Cleveland is playing off of Rondo, which is negating his best asset, his quickness.
Boston's game plan also involves a high pick and roll with Pierce, and playing a quasi-post game with Garnett getting the ball in the high post.
Problem with this part of the game plan this series:
- Cleveland is defending Boston high and all but ignoring the low blocks. This is cutting off Pierce's ability to drive and keeping Garnett from getting free. It's why Pierce's shots are seemingly forced so often, and why Garnett's getting almost nothing but jump shots from the high key out.
More of Boston's game plan is to have Ray Allen available off the pick and roll if it's defended, so that he can stick the jumper.
Problem with this part of the plan this series:
- Cleveland, by sagging off of Rondo (and Perkins as noted below), is able to keep 2 men involved with defending Allen at almost all times. This is preventing him from getting open looks at the basket.
Boston's game plan is for Perkins to be an essential non-factor in the offensive sets, when it comes to threatening the basket. This has resulted in Perkins taking a total of 22 shots in 6 games, 8 of them in one game (That's right, he's getting fewer than 3 shots per game in the other 5 contests, and they obviously aren't all from the offensive flow). That lack of use allows Cleveland to all but ignore him as well. In essence, Boston's current game plan is forcing Boston into playing 3-on-5 basketball against one of the better defensive teams in the NBA. It's a recipe for failure, particularly on the road where lesser shooters don't hit for as high a percentage.
Execution isn't the problem, although there is clearly plenty of improvement to be had in that area. A poor game plan with insufficient adjustment is the problem. Mike Brown is killing Rivers, and thats' kept Cleveland in the series.