nah, unless its changed since yesterday, the rosters aren't up to date. the celtics don't even have daniels (again, unless it's patched.)
I have to say, im pretty ticked at 2K. while no bugs are crippling, per say, these have personally affected me:
1. If you call leave it on auto timeouts (which i generally don't) and the computer calls a timeout, it uses 2. The AI ALWAYS uses 2 timeouts. so, the ai gets 4 timeouts, total, throughout the game.
2. The spotlights bug (arena's with crowd spotlights randomly don't have them shut off after timeouts) leads to epic slowdown. The only way to turn it off is to call another timeout for no reason.
3. HUGE BUG, BE CAREFUL ASSOCIATION PLAYERS: If you run developmental drills, the player, even if succesful suffers a HUGE decrease in stats.
example: I had paul do the shooting drill, looking to prop up his three point skill. Instead of going UP, it plummeted down to 65.
This is confirmed, do not do
ANY of the drills untill it gets patched.
4. alot of players (most notably shaq, yao and KG) do not have thier dunks, because they do not meet the ratings requirements to have the packages.
Also, no one has pulled off a 360 dunk yet, it is confirmed they are not working at this time.
5. everyone in the games drive tenancy is set to zero, by default. This may be causing some of the issues where known slashers (like paul) tend to float to the three point line on fast breaks.
ALL THE ABOVE SAID:
still loving the game, remade my created guy (now leanord washington, a PG based on the dave chappelle skit. "you better watch your tone"
) and doing that, since because of the developmental bug, association is broken at the moment.
I tried the fixes above for the frame rate issues, and they help, a bit. The problem seems to be that on alot of camera angles (like broadcast) the game can't draw the action and the crowd, so when you get near the paint, the game lags something fierce.
EDIT: official bugs thread
http://www.operationsports.com/forums/nba-2k/365139-official-2k-bugs-glitches-thread-16.html