How do you counter tanking?... sniping. Fixing the lotto is easy.
First, teams 1-5 are each given 5 blue cards.
Teams 6-10 are given 6 red cards.
Teams 10-15, this is the middle of the road teams, are given 3 blue cards and 1 red card.
Teams 16-25 are given 1 blue card, 2 red cards and 2 orange cards.
Teams 25-30 are given 2 orange cards
In addition, two teams will randomly be given a green marble. One team will be given a gold thimble.
Blue cards will be worth 1.58x red cards. Red cards are worth 1.28x orange cards. But this value will not be static. It will fluctuate based on the rarity of these commodities and their arbitrary worth at any given point during the Structuring. The marble and the gold thimble will not be given inherent value, but over the course of the structuring, two more drawings will determine their multipliers... more on that later.
The Structuring will take place over a 72 hour period. During this period, 30 anonymous representatives from the 30 teams will be locked in a banquet room with enough food and water to sustain themselves. And yes, there will be a bathroom.
In addition to the 30 anonymous team representatives, two more "frauds" will be introduced. Nobody will know who these frauds are. Nobody will know who represents each team. Each fraud will have 1 blue card, 1 red card and 1 orange card. These cards are worthless and will not work in the structuring machines... more on that later.
There will be a "structuring wheel" that can be utilized at any time. This wheel, allows you to insert one of your cards and depending on the value of it, will designate your chances of acquiring a cyber-token. You might be wondering at this point, how is the value of the cards and thus the odds of their ability to net cyber-tokens from structuring wheel designated if the value of the cards is forever fluctuating? Well that's a good question. That's where an unbias panel of 30 media reps will watch this via closed-circuit telecast and designate what the perceived value is. Of course, the perceived value might be different than the actual value.
In addition to the "structuring wheel", there will be a structuring crane. Much like a crane used for getting plush toys at an arcade. Depending on the value of your cards, the crane will be lowered.. and thus make your ability to grab a spigit more likely. If you grab a spigit, it's worth 1.5 cyber tokens. If you manage to grab two spigits, it's worth 2.3 cyber tokens.
The Golden Thimble and green marble can be used at any time either for immunity or to "steal a spin", but this can be countered by giving up 1 blue card and 1 orange card. These two cards are then randomly assigned to another rep. A drawing takes place at the 24 hour mark to determine the multipliers of the marble and thimble. This is done by having all 32 "reps" draw a piece of ribbon out of a deflated basketball. The team with the shortest ribbon must show all of his cards (blue and red, but never orange... never orange). Add his total number of cards and divide by 5. Then multiple by the total number of cards. That will be the multiplier for the thimble. Repeat the process with the longest ribbon to determine the multiplier for the thimble. You can not use either the thimble or marble on the structuring machines, but they can be traded for comparable value cards from the banker during the last hour.
It's pretty simple from here on out. At the 36 hour market, a single padded sleeping cot will be wheeled into the room. Whether or not the reps decide to mutually share or if a single team rep decides to "buy it" using cards will depend on who is involved in the lotto. Be weary that the two "frauds" will be lurking with their fake cards.
Teams can trade cards, marbles, the thimble and cyber-tokens at any point during the 72 hours... but you must utilize all of your cards by the end of the 72 hours. Once all of the cyber tokens are acquired, a computer algorithm will use them to determine the final draft order. Simply having the most cyber tokens does not guarantee you the #1 pick. It merely means you have a 13.3% chance of landing 1 of the top 8 picks. Having the least amount of cyber tokens guarantees you the #15 pick. Having the second most cyber tokens guarantees you the #28 pick. Having the second least cyber tokens guarantees you the #8 pick. All other picks are determined via an unrelated raffle.