Glad to see things are moving along. I've got more thoughts:
I don't know why I was originally opposed to not having game limits. For roto-style, game limits are essential (this is probably where I was coming from, since I've mostly played in roto leagues). For head-to-head, I realize that having no game limits helps level the playing field. When my team's best players play only 3 to 4 games one week, and my opponent's players have been scheduled to play 4 to 5, having no game limits will help me stay competitive.
Since I've got limited fantasy experience, I want to manage my expectations if this league does indeed go no game limit, which seems to be the direction we're headed...
One of my concerns is how injuries are handled. If the bench is playing games, having Ellis or Arenas or Ginobli out for a month, means you're playing two, three, four games fewer than your opponent. If you lose a second player to injury, now you're playing four, six, eight games fewer. How does this play out head to head in the experience of the "no game limit" crowd? Can a team with two injuries get enough games played in a week to compete against a healthy opponent? What's the counter strategy?
Still, I am wary about GMs abusing the system, by keeping one or two roster slots free to add/drop free agents on a daily basis to exploit the schedule. To combat this, I'm still considering a cap on roster moves for the season. A topic for debate.
I'd be fine with a cap on roster moves, also on trades, but the former probably won't be necessary in a twenty team all-out keeper league like this one. I strongly doubt anybody will find sufficient F.A. depth to make rotating out their fourteenth, fifteenth and sixteenth players worthwhile. Thoughts?
As for our H2H categories, I'm fine with either a classic 9-cat, or an 11-cat system. I can't imagine not having steals, blocks, etc. in a league though, and I like including TOs, but that's just me.
Any of the newer owners have thoughts on this? I still prefer 9-cat.
Also (sorry to go on...) I'm wondering what (if any) steps ought to be taken to curtail tanking? Maybe it's a fact of fantasy life? But it was less a concern for me in our points-based league, where owners throwing their season didn't effect anything other than their draft position. In a h2h league, I can imagine it might be a bitter pill to see my competition for first (or second or third...) draw an end of the season match-up against a team with thirteen players on the bench?