i agree those games are better franchise wise, but thats because 95% of thier development time is in that area. They have 2d graphic representaions of the text sim.
but i strongly disagree that it's any harder to build super teams. OTTP in particular touts its franchise, but the computer is dumb as a brick when it comes to trading, and if you do the "slight trade into slight trade" methoed you criticize NBA for,you can have the greatest team ever in about a year.
Its slower in fastbreak, ill give you that, but its not hard. it just take sa bit longer.
Championship manager is a joke, because as a smaller team you can get unlimited funds by signing players valued at 0 on the transfer market, start them for 10-20 games, and sell them off at 100k. use that 100k to buy 2 50k players who are overtaleneted for your league, and turn them into 200k players to transfer out, ect, ect.
Until AI gets some sort of constant thought process, the slight upgrade trade methoed will work in any game.
I just don't notice it in NBA 2k9, because i don't intentianly cheat the computer out of its players through the system you've described.
thats what this argument boils down to for me, your cheating, which is fine, god knows i cheat in games all the time, so im not taking some sort of moral stance, but thats not a vaild knock against the game's franchise mode. most people, IMO, choose not to cheat the game and thus never run into the "problem" your bringing up.
So its open for cheating, so what, so is mario brothers, but its still a great game.