Author Topic: Official NBA 2k8 Information/General 2k8 stuff Thread  (Read 43903 times)

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Re: Official NBA 2k8 Information Thread
« Reply #30 on: September 02, 2007, 11:23:54 AM »

Offline cornbreadsmart

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i keep trying to get into nba 2k7 but the control is just terrible.  but maybe i'm just really bad at the game. i love collegehoops 2k7. would i be correct in saying there is more control over the players? when i try to drive or post and score in the nba game they do that stupid clutch backwards flip shot all the time. is this just me?

Re: Official NBA 2k8 Information Thread
« Reply #31 on: September 02, 2007, 11:27:58 AM »

Offline cornbreadsmart

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coupl more questions.there is'nt a way to change the camera angle on free throws is there? i found this really annoying. also i seemed to be fouling guys every time they took the ball in and i'm not even controlling that player. are the sliders really screwed up? i would love to play the nba game cuz i have college hoops guys i'd like to export int ot but the gameplay to me is just soo bad.i'm hoping it's just me.

Re: Official NBA 2k8 Information/General 2k8 stuff Thread
« Reply #32 on: September 04, 2007, 10:05:30 PM »

Offline CelticBalla32

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Not much, but a little something, with some promising tidbits:

http://www.1up.com/do/previewPage?cId=3162504

Quote
For starters, NBA 2K8's arena lighting and crowd looks fantastic -- this year it's all part of the same picture. Last season, the art team didn't develop the stadiums and the players at the same time, so the ballers didn't exactly "fit" when they were dropped onto the parquet. This year the team built them simultaneously, and it shows -- so much so that players interact with the sidelines and even jump over the first row of seats when going for a loose ball.

We didn't get a close look at the franchise mode, but we did hear something that had our ears perk up: You can pitch players on different aspects to lure them to your team. If you say they'll start and you're empty at their position, they are more likely sign. Smart stuff.

The part about the players diving over the first row is absolutely sick, and I'm glad there's more to free agent negotiations.
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Re: Official NBA 2k8 Information/General 2k8 stuff Thread
« Reply #33 on: September 04, 2007, 10:07:34 PM »

Offline indeedproceed

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That is pretty awesome, Im starting to get really hyped about this

"You've gotta respect a 15-percent 3-point shooter. A guy
like that is always lethal." - Evan 'The God' Turner

Re: Official NBA 2k8 Information/General 2k8 stuff Thread
« Reply #34 on: September 05, 2007, 03:23:59 AM »

Offline jackson_34

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If anyone wants to buy me a 360 and 2k8, feel free to! Ill give you a tommy point if you do.

Re: Official NBA 2k8 Information/General 2k8 stuff Thread
« Reply #35 on: September 05, 2007, 09:09:50 AM »

Offline indeedproceed

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aw man, Tommy Points are expensive.

"You've gotta respect a 15-percent 3-point shooter. A guy
like that is always lethal." - Evan 'The God' Turner

Re: Official NBA 2k8 Information/General 2k8 stuff Thread
« Reply #36 on: September 05, 2007, 12:04:47 PM »

Offline Celtic Fan Forever

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If anyone wants to buy me a 360 and 2k8, feel free to! Ill give you a tommy point if you do.

make that 2 Tommy Points  ;D
2023 CelticsStrong Historical Draft Champions - OKC Thunder
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Re: Official NBA 2k8 Information/General 2k8 stuff Thread
« Reply #37 on: September 05, 2007, 08:46:45 PM »

Offline bostonfan23

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Love that free agent mode news, CB32.

Re: Official NBA 2k8 Information/General 2k8 stuff Thread
« Reply #38 on: September 05, 2007, 10:20:58 PM »

Offline CelticBalla32

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http://www.2ksports.com/games/nba2k8/

Quote
  • Sprite Slam Dunk Contest - Live from Las Vegas, 2K is bringing you the Sprite Slam Dunk Contest, hosted by street legend Bobbito Garcia. Choose from hundreds of dunks and a vast array of props as you compete against the NBA's finest dunkers in this 4 player event. The Sprite Slam Dunk Contest is also playable online; it's here that you can prove to the world that you are the greatest dunker there is.

  • More Signature Style - Customizable Free Throws, Dribble Moves, and Dunks give users total control over the way their favorite players play on the court. All new signature shots from many of your favorite NBA players, including #1 draft choice Greg Oden, as well as individual post and dribble moves, makes NBA 2K8 the most authentic NBA simulation on the market.

  • Off-Ball Control - Run quick on the fly sets to get your favorite player the ball in the best situation for him to get a quick bucket. Use the Get Open button for a fast play, or call for the exact situation you want with the Off-Ball Control menu. On offense, you now have the option to switch off the ball handler to other players where you can call for alley-oops, jostle for post-position, set screens, etc.

  • A Whole New Look - Every NBA player has been completely redone to improve likenesses and overall graphical quality. Kevin Harlan and Kenny Smith now deliver emotionally charged commentary and the new Game Wrap-Up feature allows you to choose the kind of post game show you watch.

  • Lock-On D - All-new defensive controls give users more control of their player than ever before! Use the right analog to play tighter defense on the ball-handler, body up on the ball handler, and run advanced defensive sets.

  • The Association - Run your franchise by identifying player roles, balancing playing time, and keeping team morale up. The Hoopcast Simulator makes simulating games exciting while SimCentral centralizes all necessary information for real-time stats, standing, injuries, and much more.

  • 2K Online - Nobody does online gaming like 2K Sports and this year we have added tons of new features including a news ticker that updates you with sports headlines across the country, a user customizable Front Page display, and a Co-op mode that allows 2 users to play on the same team against the AI.

  • 2K8 Soundtrack - Featuring Common, Q-Tip, Run DMC, J-Dilla, Quasimotto, Cut Chemist, Devo, Stone Roses, Fishbone, Tommy Guerrero, Breakestra, G-Love, Quantic and many more.

I love the news about Harlan/Kenny showing emotion in the commentary, and the fact that you can customize your post-game show is awesome. Also, it seems like that really are adding more to Association Mode, which is the biggest thing with me. More to negotiations, more to team chemistry, team morale, etc. Defining roles and setting playing time? Beautiful.

They released more screenshots as well:







Click here to see the pictures in larger form, and better quality.
Check out my blog, Chapsketblog - http://chapsketblog.wordpress.com/

Re: Official NBA 2k8 Information/General 2k8 stuff Thread
« Reply #39 on: September 06, 2007, 06:15:42 PM »

Offline Celtic Fan Forever

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when do you think they will give us a taste of some of the ratings like Live did?
2023 CelticsStrong Historical Draft Champions - OKC Thunder
PG: Chauncey Billups/ Baron Davis
SG: Michael Redd/ Dan Majerle/ Allan Houston
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PF: Shawn Kemp/ Antonio McDyess
C: Dwight Howard/ Tyson Chandler

Re: Official NBA 2k8 Information/General 2k8 stuff Thread
« Reply #40 on: September 06, 2007, 07:18:46 PM »

Offline ManUp

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http://www.2ksports.com/games/nba2k8/

Quote
  • Sprite Slam Dunk Contest - Live from Las Vegas, 2K is bringing you the Sprite Slam Dunk Contest, hosted by street legend Bobbito Garcia. Choose from hundreds of dunks and a vast array of props as you compete against the NBA's finest dunkers in this 4 player event. The Sprite Slam Dunk Contest is also playable online; it's here that you can prove to the world that you are the greatest dunker there is.

  • More Signature Style - Customizable Free Throws, Dribble Moves, and Dunks give users total control over the way their favorite players play on the court. All new signature shots from many of your favorite NBA players, including #1 draft choice Greg Oden, as well as individual post and dribble moves, makes NBA 2K8 the most authentic NBA simulation on the market.

  • Off-Ball Control - Run quick on the fly sets to get your favorite player the ball in the best situation for him to get a quick bucket. Use the Get Open button for a fast play, or call for the exact situation you want with the Off-Ball Control menu. On offense, you now have the option to switch off the ball handler to other players where you can call for alley-oops, jostle for post-position, set screens, etc.

  • A Whole New Look - Every NBA player has been completely redone to improve likenesses and overall graphical quality. Kevin Harlan and Kenny Smith now deliver emotionally charged commentary and the new Game Wrap-Up feature allows you to choose the kind of post game show you watch.

  • Lock-On D - All-new defensive controls give users more control of their player than ever before! Use the right analog to play tighter defense on the ball-handler, body up on the ball handler, and run advanced defensive sets.

  • The Association - Run your franchise by identifying player roles, balancing playing time, and keeping team morale up. The Hoopcast Simulator makes simulating games exciting while SimCentral centralizes all necessary information for real-time stats, standing, injuries, and much more.

  • 2K Online - Nobody does online gaming like 2K Sports and this year we have added tons of new features including a news ticker that updates you with sports headlines across the country, a user customizable Front Page display, and a Co-op mode that allows 2 users to play on the same team against the AI.

  • 2K8 Soundtrack - Featuring Common, Q-Tip, Run DMC, J-Dilla, Quasimotto, Cut Chemist, Devo, Stone Roses, Fishbone, Tommy Guerrero, Breakestra, G-Love, Quantic and many more.

I love the news about Harlan/Kenny showing emotion in the commentary, and the fact that you can customize your post-game show is awesome. Also, it seems like that really are adding more to Association Mode, which is the biggest thing with me. More to negotiations, more to team chemistry, team morale, etc. Defining roles and setting playing time? Beautiful.

They released more screenshots as well:







Click here to see the pictures in larger form, and better quality.

OMG, the graphics are beautiful. I think i'm gonna upgrade my system just to play this one game.

Re: Official NBA 2k8 Information/General 2k8 stuff Thread
« Reply #41 on: September 07, 2007, 12:00:45 AM »

Offline CelticBalla32

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Oh my goodness!!! Stop what you're doing and read this article.

http://xbox360.ign.com/articles/818/818513p1.html

Quote
The franchise mode in almost every sports game has suffered from the same problem: unrealistic and downright bad trade and player logic. Trades are just a matter of matching up ratings, signing free agents comes down to having enough to spend (since you're always first in line), and player morale is simplistic and often broken. NBA 2K8 may have the solution, with a revamped Association Mode that puts personality into every single NBA player and future draft pick.

Every player is assigned one of four personality types:

    * Neutral: This covers the majority of NBA players. They don't suffer from many of the issues associated with the other three types. Examples: Michael Redd, Chris Paul, Shawn Marion

    * Laid Back: This player doesn't often show emotion and usually ignores what others may perceive as an insult. At the same time, they aren't know for inspiring a team with their energy. Examples: Tim Duncan, Grant Hill, Ray Allen

    * Expressive: When this player's not happy, you, the team, and the media know about it. But this player can also have a positive effect on a team so long as they are kept happy. These guys wear their emotions on their sleeves. Examples: Rasheed Wallace, Vince Carter, Sam Cassell

    * Unpredictable: You just don't know what you are going to get with these types of players. They may suddenly lash out at a coach or just sit quietly and say everything is okay, even if it's not. Examples: Allen Iverson, Zach Randolph, Ron Artest


One personality isn't necessarily better than another. In fact, NBA 2K8 is designed so that, like a real hoops team, it's best to have a mix of personalities. A team full of Laid Back players will be just that -- laid back. Team chemistry and morale, while less likely to go sour, will also build far slower without some energetic personalities. On the other hand, two big stars that are both Expressive may clash. But a Batman & Robin tandem of an Expressive point guard and a Laid Back small forward may be able to work some real magic over their careers together. Managing the personas of your players and creating the right blend for your team will be crucial to succeeding in The Association.

That is an unbelievable feature, but hang tight, it gets much better.

Quote
Player personalities are only one half of the mix that makes The Association look so promising this year. For the first time, users can define every player's role on the team. Depending on a player's persona, their overall rating, and career, they will have specific expectations of the role they should play on a team. That includes number of minutes played, but also factors in how they are being utilized on the court.

There are five roles that can be set for players. Each role includes several potential sub-roles that further define player expectations. In this way, you can have five starters that each have an understanding of their place on the team (that doesn't mean they have to be happy about it):

Starter: This player expects to be in the starting five of every game and play a significant amount of minutes.

    * I want you to be the star of the team.
    * Your position as a starter is guaranteed.
    * You're replaceable if an upgrade comes along.


6th Man: Usually the first man off the bench, these guys are often good enough to be starters and are the leaders on the court when substitutions are made. And yes, you can have more than one 6th Man on a team.

    * We need you to bring some energy off the bench.
    * You might not be a starter, but playing time will be ample.
    * You will have plenty of opportunities to prove yourself.


Role Player: This might be a defensive specialist or perimeter shooter -- someone who is on the team to perform a very specific function.

    * We need some energy and depth off the bench.
    * Your minutes will be limited, but you will get a chance.
    * We need your versatility off the bench; playing time will be sporadic.
    * Our young players need a mentor; playing time will be limited.


Prospect: This is someone who has a great deal of potential, but isn't quite ready for a full-time job in the NBA. They expect to play a few minutes each night, but won't carry much of the load.

    * You will have a solid career, but you're not ready yet.
    * We believe in you, but you need more time to develop.


Bench Warmer: These scrubs are the Jack Haleys of the NBA, there to fill out the 12-man roster and clap a lot on the pine.

    * Playing time will be very limited.
    * You will only see playing time if we get hit with injuries.
    * We need you to fill out the roster.

Another outstanding feature. But "wait... there's more!"

Quote
Personality and player roles factor into almost every aspect of The Association. Let's say you are playing as the Celtics and, just to be a jerk, you decide to make KG a Role Player. Because of his rating, KG knows he should be a starter. If KG were an explosive personality, this could become trouble instantly. But since KG is Laid Back, he may bite his lip and just take it. But his morale will slowly tumble. And if the team begins to lose with KG riding pine (even in sims, you can designate the number of minutes players are on the court), the team chemistry will start to sour. And if team chemistry drops, some of the more hot-headed players on the team may start having an adverse reaction. All of this as a result of your benching a player who expects (and deserves) to be a starter.

This also factors into signing and trading players. Let's say you decide to bench Paul Pierce for a few games. He may become so upset that he demands a trade. In fact, you can damage the relationship so much that it will be very difficult to regain Pierce's trust. What can you do but trade him? Problem is, the AI knows Paul Pierce is demanding a trade. So, with your hand forced, Pierce's trade value plummets. And should you keep Pierce, it will cost you quite a lot of cash to convince him to resign.

I don't know if I like the fact that they used Pierce as an example, and maybe it was just that - a random example, but I hope Pierce's personality isn't a tough one to handle in 2k8.

Regardless, that is an unbelievable feature. But again, there's more:

Quote
When signing free agents or even re-signing players currently on your team, you'll have to do more than just offer cash. You can also include a no trade clause, player and team options, and define the role/sub-role. You can try and over-promise a player a role to get them at a lower value, but you may end up screwing yourself later if they don't get the minutes. In this way, players are called on their BS signing tactics that allowed them to easily overload a team with talent.

Age and a player's history also play a part in contract negotiations. Younger players are usually more interested in getting a big pay day, even if it means playing on a sub-par team.But an older player who hasn't won a ring may take less money and a reduced role to be on a good team. And yes, you team's winning percentage does factor into player decisions. So Golden State will have a tougher time attracting a superstar than Phoenix.

Free agency is going to be a bit tougher on GMs this year. In the past, you had first dibs on every player out there. Now there are days and weeks of negotiations where a player weighs a variety of offers. Your Lakers may be able to offer Gilbert Arenas more cash than the Pistons, but will you risk promising Agent Zero a role equal or greater than Kobe's? Doing so could create a major disaster by mid-season.

Wow... just wow.

Oh yeah, one more little tidbit:

Quote
Once the signing process is over and you've drafted your rookies (each with their own personalities and expectations), it's time for training camp. There are more than a dozen different training regiments to increase the aspects of a player's game. Throughout the previous season, you've earned Reward Points for completing specific tasks (win the Championship, be named Coach of the Year, etc.). These points are then spent to train your players. Put some extra weight on Shaq just for laughs or try and improve D-Wade's perimeter defense. It's up to you.

So demanding trades? Serious negotiation and competition? Including no-trade clauses, team/player options? Player communication? Player personalities? Defining roles? Reward points? Are you kidding me? This is insane.

This isn't all I have either, there are also 3 new videos and 2 new screen shots:

    Click here to view the 3 new gameplay videos.




I absolutely cannot wait until October 2nd. This game is absolutely ridiculous. All I can say is  :o :o :o :o :o
Check out my blog, Chapsketblog - http://chapsketblog.wordpress.com/

Re: Official NBA 2k8 Information/General 2k8 stuff Thread
« Reply #42 on: September 07, 2007, 09:08:42 PM »

Offline cornbreadsmart

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is there anyone here that thinks the college hoops 2k7's gameplay is vastly different than the nba 2k7's and thinks the nba one is horrible? i'm a basketball junkie and i basically bought the system for hoops games.  i bought both nba live o7 and the 2k7 and think both of these are horrible, horrible games.
  i tried to play the nba live 07 and i swear i could throw up from motion sickness. wt heck is up with the camera all over the place?! plus the players just look ridiculous and if they try to put a putback in they toss up this huge rainbow shot. how can anyone like this?
  then the 2k7 has post players throwing up backwards underhand shots all the time. terrible. why wouldnt they have the same gameplay as collegehoops 2k7? 
  but i have'nt found anyone who agrees with these opinions. anyone? i keep hearing how 2k7 is the best game ever. i've seen this a few times. what am i missing?

Re: Official NBA 2k8 Information/General 2k8 stuff Thread
« Reply #43 on: September 07, 2007, 09:34:29 PM »

Offline bostonfan23

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CB32, thank you for this info - I read you on the 2kforums but those are a mess, so this thread is a haven.

Unfortunately, I have the red ring of death right now.

Re: Official NBA 2k8 Information/General 2k8 stuff Thread
« Reply #44 on: September 07, 2007, 10:29:26 PM »

Offline Celtic Fan Forever

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CB32, thank you for this info - I read you on the 2kforums but those are a mess, so this thread is a haven.

Unfortunately, I have the red ring of death right now.

I feel your pain....

Can't you send that to Microsoft and get it repaired?
2023 CelticsStrong Historical Draft Champions - OKC Thunder
PG: Chauncey Billups/ Baron Davis
SG: Michael Redd/ Dan Majerle/ Allan Houston
SF: Peja Stojakovic/ Gerald Wallace/ Toni Kukoc
PF: Shawn Kemp/ Antonio McDyess
C: Dwight Howard/ Tyson Chandler